Games

Games

During these last years, I have developed several games for University, but also as personal projects. On this page, you can find a selection of them

Fainsteroid (released in September 2008)

This game is the first I did when I arrived at the University of Teesside. In Fainsteroid, you control a little spaceship and should avoid the asteroids. To do this, just press the keyboard's arrows.

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Fainsteroid sources (VS2008)
Fainsteroid binary (Windows)

Shoot'em'up (released in December 2008)

The game is the one that I have submitted for the GS1 assessment. It is a basic shoot'em'up. There is still an embarrassing bug with the display.

This game can be compiled using either SDL or HAPI. This option is defined in the global.hpp file. That allows the compiling without DirectX (and so, to port it under Linux).

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Shoot'em'up sources (Linux)
Shoot'em'up sources (VS2008)
Shoot'em'up binary (Windows)

Despair (released in April 2009)

Despair is a technical demo to implement the teacher's aims, so do not expect any gameplay in it.

This demo uses these techniques:

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Despair (.ccgame needs XNA 3.0 and .NET 2.0)

Tetris (released in April 2011)

Remake of Tetris (one more!). The graphics are designed by Patrice Marouzé. The music is from David Whittaker and was originally used in Tetris on Atari ST

The game implements :

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Tetris (Windows ; GNU/Linux ; GP2X binaries)

Extraction (released in April 2011)

Extraction is a top/down shooter in 3D made for the group project module at the University of Teesside

In this game, I have developed:

The following team participated in the game :
Programmers:

Artists:

Animator:

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ShadowDiver (released in May 2012)

ShadowDiver is a final year project for Gamagora where you are diving on Mars!

Don't hesitate to visit the official website.


OpenAWars (in development)

Free Advance Wars' remake.
This project is done in C++. In order to make this game, I have create a 2D game engine, called NEngine, interfacing calls from native libraries such as SDL. This project allows me to work and enhance my skills on C++ design and best pratices
The source code is available on Google Code
To present my project and receive feedbacks, I have created a discussion on Développez.com (french website)

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OBG_Bounce (November 2011)

Little game produced in 8 hours for a coding weedend (french link).
The idea is very simple et use only one button: the space bar. You have to make the ball avoid the walls.
To make this game in the time available, I have used the NEngine, my own game engine.

The graphics are done by Simon Aublet.

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Forum thread on Développez.com (french website)
OBG_Bounce binary (Windows)
OBG_Bounce sources

SpaceQuest (November 2011)

Second game created during the coding weekend (french link).
This game is a Konquest remake, a game of space conquest. I use Qt for the interface and rendering. My version brings fog of war. It is possible that I will continue this.

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Forum thread on Développez.com (french website)
SpaceQuest binary (Windows)